Note
Check out our guide for installing Python 3 on OS X.
Seeing Path of Building as a blank slate doesn't do it justice. As a new user to this tool, I highly recommend finding a build that you really like online and seeing if there's an exported Path of Building build code for it. Using the Path of Exile forums, I've found an Electro Cyclone build that comes with a Path of Building code, which you. Path of Titans will be available to play on many devices and operating systems. We currently support Windows (8.1, and 10), Mac OS X v10.15 'Catalina', Linux (Tested on Ubuntu / Debian Based OS), Android (Must support Vulkan), and iOS (iOS13 and higher, and iPhone 6S or higher). We are currently looking into supporting consoles as well.
Mac OS X comes with Python 2.7 out of the box.
You do not need to install or configure anything else to use Python. Having saidthat, I would strongly recommend that you install the tools and librariesdescribed in the next section before you start building Python applications forreal-world use. In particular, you should always install Setuptools, as it makesit much easier for you to install and manage other third-party Python libraries.
The version of Python that ships with OS X is great for learning, but it’s notgood for development. The version shipped with OS X may be out of date from theofficial current Python release,which is considered the stable production version.
Doing it Right¶
Let’s install a real version of Python.
Before installing Python, you’ll need to install a C compiler. The fastest wayis to install the Xcode Command Line Tools by running
xcode-select--install
. You can also download the full version ofXcode from the Mac App Store, or theminimal but unofficialOSX-GCC-Installerpackage.
If you already have Xcode installed, do not install OSX-GCC-Installer.In combination, the software can cause issues that are difficult todiagnose.
If you perform a fresh install of Xcode, you will also need to add thecommandline tools by running
xcode-select--install
on the terminal.
While OS X comes with a large number of Unix utilities, those familiar withLinux systems will notice one key component missing: a decent package manager.Homebrew fills this void.
To install Homebrew, open
Terminal
oryour favorite OS X terminal emulator and run
The script will explain what changes it will make and prompt you before theinstallation begins.Once you’ve installed Homebrew, insert the Homebrew directory at the topof your
PATH
environment variable. You can do this by adding the followingline at the bottom of your ~/.profile
file
Now, we can install Python 2.7:
Because
python@2
is a “keg”, we need to update our PATH
again, to point at our new installation:
Homebrew names the executable
python2
so that you can still run the system Python via the executable python
.
Setuptools & Pip¶
Homebrew installs Setuptools and
pip
for you.
Setuptools enables you to download and install any compliant Pythonsoftware over a network (usually the Internet) with a single command(
easy_install
). It also enables you to add this network installationcapability to your own Python software with very little work.
pip
is a tool for easily installing and managing Python packages,that is recommended over easy_install
. It is superior to easy_install
in several ways,and is actively maintained.
Virtual Environments¶
A Virtual Environment (commonly referred to as a ‘virtualenv’) is a tool to keep the dependencies required by different projectsin separate places, by creating virtual Python environments for them. It solves the“Project X depends on version 1.x but, Project Y needs 4.x” dilemma, and keepsyour global site-packages directory clean and manageable.
For example, you can work on a project which requires Django 1.10 while alsomaintaining a project which requires Django 1.8.
To start using this and see more information: Virtual Environments docs.
This page is a remixed version of another guide,which is available under the same license.
Building Blender for macOS needs a bit of preparation. However the steps are not very complicated and if you follow the instructions carefully you should be able to build Blender.
macOS version 10.13 High Sierra and newer are supported.
Quick Setup
Install Xcode Development Tools
Download the latest version of Xcode from the Mac App Store for your system (it's free).
Install CMake and Subversion
CMake and Subversion must be installed and available to be used by Blender.
There are multiples ways to install them. We recommend using Homebrew. Follow the install instructions on the Homebrew website, then run in the terminal:
Other package managers like MacPorts and Fink work as well. You may also install CMake and Subversion manually. This is more advanced and requires ensuring
cmake
and svn
commands are in the PATH
.
Download Sources and Libraries
Download file to usb mac. Now you are ready to get the latest Blender source code from Blender.org's Git repository. Copy and paste the following instructions into a terminal window. These will create a blender-git folder off your home directory and download the latest source code, as well as addons and external libraries.
For additional information on using Git with Blender's sources, see: Tools/Git
Building
The easiest and fastest solution is to build Blender with the default settings, and simply run this in the Terminal:
After the build finished, you will find Blender.app ready to run in ~/blender-git/build_darwin/bin.
Updating
If you later want to update to and build the latest version, run:
If building fails, it sometimes helps to remove the ~/blender-git/build_darwin folder to get a completely clean build.
Build as an Xcode project
Before starting with this section ensure you have completed the first three steps from the Quick Setup section: installing XCode, installing CMake, and downloading the external libraries.
If you like to work with the Xcode IDE and build Blender from within it, you need to generate an Xcode project.
Generating the Project
This assumes that you have added CMake to your path as described in the Quick Setup. Then execute the following instructions in a terminal:
Path Of Building For Mac Download
This will generate the CMake cache files and an Xcode project file in ~/blender-git/build_xcode.
Building Blender in Xcode
Go to the folder with the generated the project file, and double click Blender.xcodeproj to open it in Xcode.
Then follow these steps to setup your project:
1. Choose Automatically Create Schemes if you are being asked after opening the project file.
![Path Of Building Mac Download Path Of Building Mac Download](/uploads/1/2/6/1/126125186/660909472.png)
2. Change the Active Scheme popup in the upper left corner of the XCode project window to install.
3. Select menu Product->Scheme->Edit Scheme
- Edit Scheme is located all the way at the bottom of the list of targets. Or just Press Command-<.
Get File Path Mac
4. Select the Run item from the left view and you will see something like this:
5. Select the Blender App from the Executable popup menu.
6. Click Close to save changes.
Mac Path File
Now clicking the Run triangle next to the Active Scheme popup should build the application and launch Blender in the debugger.
Build with CUDA
Show File Path Mac
See here for the instructions on building with CUDA support.